1970 Datsun 240Z *Updated*
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Original author: Turn10
Converted by: Monster875
Scratch stuff, radiator texture, vehicles.ide and carcols lines by: Monster875
Handling, paintjobs, diamond vinyl texture, oil filter texture, hood release texture, radiator texture (bump and spec) and oil cap texture by: Outsid3r4
Tire texture (with bump and dirt) by: Spidereon
Diamond vinyl normal map by: Desman
Engine hose and wire textures by: Slyde
Taillight textures edited by: Dr.Shock
Mirrors by: Turn10 (taken from the '70 Camaro Z28)
Screenshots by: BetteBalterzen
Help and advice: KotsChopShop
Special thanks to:
King_George for helping me to improve my skills even more.
Threep for helping me out how to turn splines into polys in Max.
Slyde for helping me with hose mapping on the engine.
Chipicao for helping with tire value for perfect tire burst.
Tnx to all the beta testers who reported bugs so the car could be as perfect as possible:
Outsid3r4
Xmodder_10
Dr.Shock
Chipicao
Slyde
Kotton
Carrythxd
BetteBalterzen
Spidereon
Twiztid Axe (Apex)
Desman
Changes:
redone the COL so the random crashes has gone
EXCLUSIVE FOR KCS AND GTA4-MODS FROM JULY 27TH 2013 TO JULY 27TH 2020Replaces: any 2 door
Rating: | |
9.56/10 - 73 votes |
Added: July 27, 2013 7:55AM
Last Downloaded: August 5, 2013 9:53PM
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Rated: 10/10
tnx to all of u :)
Rated: 10/10
EXCLUSIVE FOR KCS AND GTA4-MODS FROM JULY 27TH 2013 TO JULY 27TH 2020
dont upload it somewhere else... :P
Rated 10/10 obviously !!!
Btw, try using it on a fresh install of the game, could be an issue with other mods
10/10
10/10
try decreasing the polycount on them
http://images.thecarconnection.com/lrg/bruce-weiners-1973-datsun-240z--image-rm-auctions_100417177_l.jpg
http://fotki.yandex.ru/users/taskforce2013/album/356498/?p=0
240z, 4,6,133,1, 82,6,133,1, 133,6,133,1, 27,6,133,1, 56,6,133,1, 56,6,133,93, 132,6,133,1, 89,6,133,1
This fixes the black interior colour and gives it dark grey and beige(for one of the green colour set)
Fortune car sound is suggested as it is the one that is the closest to the real life counterpart
Similar to how I used SultanRS/Sultan sound on ALMOST every tuners
so u think convert a car to IV is easy?
yes indeed, cuz basically convert any car model to IV just took 3 days or less
plus using other LQ material from other game or else, such as sills, engine and stuffs, 2 more days or less
beta testing, 1.5 weeks or less
[done bascially] (since this is how most of the ppl convert mod these day, quality... isnt that gd)
So to add up more quality to it [talking about making it to autovista quality]
- HQ sills 2 days or less, with HQ hinges half of a day time or less, 2 hrs or less on the research
- HQ trunk 2 days or less, 2 hrs or less on the research
- HQ engine bay 1 day or more, 2 hrs or less on the research
- HQ engine and misc around 9 days or even more, 3 hrs or less on the research
- HQ chassis, undercarriage around 9 days or even more, 3 hrs or less on research
- redone the body (if it is needed), 2 days or more
- adding signature stuffs to the car (when we want to), 3 hrs or less
[base on someother research, the number of time for each item are just estimates]
and also, u are not full time modder, and u have other activities to do, plus u sometimes need to rest
so all the things x 1.5
= 62 days 10.5 hrs (total time for converting)
u dont have to be that long tho, but dont be suprise by others since they planned more time to do thing than urs
tho a year, cuz he took quite a long time to rest, right monster lol
Few parts need change XD
1.Window Texture is too white
2.Engine Metal parts too white, change them in to gray
3.Door parts interior too black
2. It's ur ENB, as in my game it's gray and not white.
3. Well, it's paintable so change it urself...
All of those reports isn't a reason to rate lower than 10
Tho it seems like some Z's have horizontal lines, but also some have vertical
I replaced the Feltzer and this car drives excellent without any handling modification.
This is my favorite car mod thus far.
10/10